Built by the NLB team
From one idea to a 3D scene you can explore
An agent skill for Claude Code and Codex: a ten-step workflow, recipes, runnable Three.js kits and a capture loop that checks what was really rendered.
Explore 3dviz.dev(opens in a new tab)Gallery

Features
Ten-step workflow
From intent to an honest report of what was built and observed.
Recipes and knowledge
223 recipes and 440 knowledge records across 24 directions, per the README as of 2026-09-10.
Runnable kits
22 kit blueprints and a Vite + Three.js scaffold with lighting and camera rigs.
Look before you claim
A Playwright capture helper lets the agent inspect real rendered frames.
Worked examples
37 runnable example studies.
Blender optional
Blender 4.2+ bakes higher-tier assets when you have it.
Technology stack
- 3D engine
- three.js
- Scaffold
- Vite
- Language
- TypeScript
- Tooling
- Python
- Frame capture
- Playwright
- Optional baking
- Blender 4.2 LTS
Pricing
Open source
PopularFree/MIT license
- Claude Code plugin and Codex skill
- Recipes, kits and examples
- Optional Blender pipeline
Questions
How do I use it with Claude Code?
Clone the repository and start Claude Code with claude --plugin-dir /path/to/3dviz-pro-max, the route the README reports as tested.
Does it need Blender?
No. Blender 4.2+ is optional and only used for higher-fidelity kit output.
Is it open source?
Yes, MIT licensed at github.com/viettranx/3dviz-pro-max.
Maker

Viet Tran
Founder and solution architect of 200lab. 15+ years designing high-load systems, from flash sales to Black Friday peaks of ~400k concurrent users.
Give your agent a sense of space
Add 3Dviz Pro Max to Claude Code or Codex.
Star it on GitHub(opens in a new tab)



