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3Dviz Pro Max

Turn an idea into a 3D scene worth exploring.

Built by the NLB team

From one idea to a 3D scene you can explore

An agent skill for Claude Code and Codex: a ten-step workflow, recipes, runnable Three.js kits and a capture loop that checks what was really rendered.

Explore 3dviz.dev(mở trong tab mới)

Tính năng

  1. Ten-step workflow

    From intent to an honest report of what was built and observed.

  2. Recipes and knowledge

    223 recipes and 440 knowledge records across 24 directions, per the README as of 2026-09-10.

  3. Runnable kits

    22 kit blueprints and a Vite + Three.js scaffold with lighting and camera rigs.

  4. Look before you claim

    A Playwright capture helper lets the agent inspect real rendered frames.

  5. Worked examples

    37 runnable example studies.

  6. Blender optional

    Blender 4.2+ bakes higher-tier assets when you have it.

Công nghệ sử dụng

3D engine
  • three.js
Scaffold
  • Vite
Language
  • TypeScript
Tooling
  • Python
Frame capture
  • Playwright
Optional baking
  • Blender 4.2 LTS

Bảng giá

Câu hỏi thường gặp

How do I use it with Claude Code?

Clone the repository and start Claude Code with claude --plugin-dir /path/to/3dviz-pro-max, the route the README reports as tested.

Does it need Blender?

No. Blender 4.2+ is optional and only used for higher-fidelity kit output.

Is it open source?

Yes, MIT licensed at github.com/viettranx/3dviz-pro-max.

Người sáng lập

Viet Tran

Founder and solution architect of 200lab. 15+ years designing high-load systems, from flash sales to Black Friday peaks of ~400k concurrent users.

Give your agent a sense of space

Add 3Dviz Pro Max to Claude Code or Codex.

Star it on GitHub(mở trong tab mới)
3Dviz Pro Max | Next Level Builders